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Offers an introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games because Python has become the language of choice for basic game development.
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "e;teach-yourself"e; format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "e;wrapper"e; for OpenGL's native C calls. Includes companion files with source code and images. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features:* Covers OpenGL 4.0+ shader programming using Java.* Includes companion files with code, images from the book, and more * Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. * Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. * Underlying OpenGL C calls are always exposed - the reader learns them. NOTE: Instructions for MAC users are available by writing info@merclearning.com
Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, this book uses both metric and imperial units to illustrate the myriad tools for this popular application.
Provides information to develop sophisticated Angular applications that incorporate deep learning. The first three chapters of this book contain a short tour of basic Angular functionality. The fourth chapter introduces you to deep learning. The fifth chapter discusses RNNs. The sixth chapter introduces basic TensorFlow concepts.
As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use CSS3. This Pocket Primer is primarily for self-directed learners who want to learn CSS3 and it serves as a starting point for deeper exploration of its programming.
Designed for use by the professional engineer or in a senior level course, Multiphysics Modeling Using COMSOL v.4 explores a wide range of models in coordinate systems from 1D to 3D and introduces the readers to the numerical analysis techniques employed in the COMSOL Multiphysics (R) software.
With more than 275 applied examples and 10 projects, Access users can quickly build database solutions with ActiveX Data Objects, perform database tasks with Jet/Access Structured Query Language and export/import Access data to and from XML both manually and programmatically.
This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a "e;whack-a-mole"e; game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.
As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use D3. This Pocket Primer is primarily for self-directed learners who want to learn D3 and serves as a starting point for deeper exploration of its programming.
COMSOL Multiphysics software is one of the most valuable software modeling tools for engineers and scientists. This book is designed for engineers from the fields of mechanical, electrical, and civil disciplines, and introduces multiphysics modeling techniques and examples accompanied by practical applications using COMSOL 4.x.
Cluster analysis is used in data mining and is a common technique for statistical data analysis used in many fields of study, such as the medical & life sciences, behavioral & social sciences, engineering, and in computer science. Designed for training industry professionals or for a course on clustering and classification, it can also be used as a companion text for applied statistics. No previous experience in clustering or data mining is assumed. Informal algorithms for clustering data and interpreting results are emphasized. In order to evaluate the results of clustering and to explore data, graphical methods and data structures are used for representing data. Throughout the text, examples and references are provided, in order to enable the material to be comprehensible for a diverse audience. A companion disc includes numerous appendices with programs, data, charts, solutions, etc.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES*Places emphasis on illustrating the underlying logic in making decisions during the cluster analysis *Discusses the related applications of statistic, e.g., Ward's method (ANOVA), JAN (regression analysis & correlational analysis), cluster validation (hypothesis testing, goodness-of-fit, Monte Carlo simulation, etc.)*Contains separate chapters on JAN and the clustering of categorical data*Includes a companion disc with solutions to exercises, programs, data sets, charts, etc.
Covers the basic game development process, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD contains example code, games, and colour figures.
The most comprehensive book you will find on AutoCAD 2015-2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the DVD to set up drawing exercises and projects and see all of the book's figures in colour.
Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, this book uses both metric and imperial units to illustrate the myriad tools for this popular application.
Designed for engineers from the fields of mechanical, electrical and civil disciplines, this book presents the reader with a solved problem that utilizes the RF Module. This model is based on RF multiphysics modeling and employs the use of physics first principles for the solution of this difficult problem.
Updated for Excel 2016 and based on the bestselling editions from previous versions, this book is a practical, how-to book on Excel programming. If you are looking to automate Excel routine tasks, this book will progressively introduce you to programming concepts via numerous, illustrated, hands-on exercises.
Network Security and Cryptography introduces the basic concepts in computer networks and the latest trends and technologies in cryptography and network security. The book is a definitive guide to the principles and techniques of cryptography and network security, and introduces basic concepts in computer networks such as classical cipher schemes, public key cryptography, authentication schemes, pretty good privacy, and Internet security. It features the latest material on emerging technologies, related to IoT, cloud computing, SCADA, blockchain, smart grid, big data analytics, and more. Primarily intended as a textbook for courses in computer science and electronics & communication, the book also serves as a basic reference and refresher for professionals in these areas.FEATURES:* Includes the latest material on emerging technologies, related to IoT, cloud computing, smart grid, big data analytics, blockchain, and more* Features separate chapters on the mathematics related to network security and cryptography* Introduces basic concepts in computer networks including classical cipher schemes, public key cryptography, authentication schemes, pretty good privacy, Internet security services, and system security* Includes end of chapter review questions
In the United States alone, over 49 percent of young people ages 2-19 are considered either obese or overweight, and rates are also at alarming levels around the world. Using a question and answer format, practical examples, and numerous illustrations, this book explains child obesity concepts and related issues.
As part of the Pocket Primer series, this book provides an overview of the major aspects, the source code, and tutorial videos to use HTML5. A companion DVD with code, videos, and graphics is included.
Designed for the course in thermodynamics or for use as a reference for practicing engineers, this book includes the theoretical underpinnings and derivations necessary for advanced study. The book focuses on the mechanical and power engineering applications of thermodynamics.
Including v.8, this text covers all of the skills for building effective multimedia presentations for creating screen-captured, software based tutorials, demonstrations, and lectures using Camtasia Studio (and prior versions). It uses the complete line of TechSmith products for both Windows and Mac OS and a companion DVD with support files that includes over 30 tutorial video clips, project practice files, all text images in color, and sample video creations. The strategy for this text is to introduce concepts from the ground up to include development milestones, planning the presentation based on the targeted audience, story boarding, screen captures, editing and production based on the desired project. The text also covers Snagit to create sophisticated training documents using advanced image editing features and it uses Jing to make fast video presentations that can quickly be loaded on the Web. Completing the text will provide the reader with all the skills needed towards developing an array of rich multimedia based curriculum in any educational setting.FEATURES:* Companion DVD with support files including over 30 tutorial video clips, project practice files, all text images in color, and sample video creations* Shows tips and notes on creating a professional presentation, a screencast, and a video project* Includes a step-by-step Quick Reference List, outlining important recording and producing procedures in their entirety* Provides chapters detailing the support programs, Snagit and Jing.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
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