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  • by Richard Pett
    £17.49

    As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • by Stephen Radney-MacFarland
    £15.99

    A Place in the SunsTheheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem.This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes:ΓÇó ΓÇ£The ThirteenthGate,ΓÇ¥ a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland.ΓÇó A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland.ΓÇó Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland.ΓÇó An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland.ΓÇó Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.

  • by Paizo Staff
    £11.49

    The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.

  • by Paizo Staff
    £15.99

    Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. This title reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves.

  • by Paizo Staff
    £11.49

    Death is not the end! This title takes aim at possessing forces of all sorts, from worldly magic to spirits of the dead, and provides you with options to rid yourself of that influence, take back control, or profit by cunning bargains with forces in need of a mortal vessel.

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