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Beginning in 1934, these are the original adventures of the famed magician and amateur detective, Mandrake the Magician.
In The Art of XCOM 2, readers get a look at the concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Covered in this book will be the game's five new classes of resistance fighters, the powerful new alien species and the brave new world of XCOM 2.
Kate Harker and August Flynn's families rule opposite ends of Verity, a grisly metropolis where violent acts summon real monsters. The truce that keeps the Families at peace is crumbling, and August is sent to spy on Kate. But when Harker's men try to kill her and pin it on the Flynns, August and Kate find themselves running from both sides.
The Syndicate Worlds continue to splinter as more star systems pledge allegiance to President Gwen Iceni, General Artur Drakon, and the new government they're establishing at Midway.
London, 1887. Veronica Speedwell intends to embark upon the journey of a lifetime. When Veronica thwarts her own abduction with the help of an enigmatic German baron, he offers her sanctuary in the care of his friend Stoker. When the Baron is murdered, Veronica and Stoker are forced to go on the run from an elusive assailant.
Cashed out from the NYPD, Doak Miller operates as a PI in small-town Florida, doing jobs for the police. Like posing as a hit man and wearing a wire to incriminate a woman who's looking to get rid of her husband. But when he looks into her deep blue eyes... Soon he's working with her, plotting a plan that could put millions in her bank account.
Two Syndicate World star systems have fallen prey to a mysterious fleet of warships controlled entirely by artificial intelligence. Geary knows that the warships were developed by his government to ensure security, but malfunctioned. If the Syndics learn the truth, the war with the Alliance will resume with a vengeance.
Star Wars: The Imperial Handbook shares the knowledge of a newly promoted Commander in the Imperial Military, providing a comprehensive overview of the Imperial war machine. After the Battle of Endor, the guide fell into the hands of the Rebel Alliance who provide handwritten annotations.
Focuses on important topics like Relationships, Financial Success and Career, Fashion and Personal Grooming, Health and Diet, and Survival Skills, providing insane advice, tips, tricks, and recipes (Rum Ham anyone?).
This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs.
A conclusion to a personal saga of science fiction and human achievement: forty years in the telling - begun in 1974 and concluded in 2014.
For decades we've known what Ellen Ripley found when she returned to the planet where the original alien was discovered - where the child known as Newt was the only survivor. This book tells the full story of that colony.
An illustrated guide for all bounty hunters, containing the secrets of the hunt of this misunderstood profession. As well as the bounty hunter philosophy, it also includes discussions of armour and weaponry.
Featuring 20 exclusive, removable Adventure Time posters to delight and bewilder, this book collects a madcap array of lovingly crafted artwork by world-class artists and designers.
Eric, the albino emperor, has ruled Melnibone for millennia. However, Elric's empire is crumbling before him and now his envious cousin and prince of Melnibone, Yyrkoon, plots to claim the Ruby Throne for himself.
Crafted to resemble a set of Abstergo case files, this book provides a glimpse into the technology that allows characters to inhabit the lives of their ancestors - a cornerstone of the Assassin's Creed narrative. It offers a look at the inner workings of the fictional corporation at the heart of the blockbuster franchise.
Inside the June Alley Inn, mice gather to tell fantastic tales, each trying to outdo the other. A competition, of sorts, begins. The rules: Every story must contain one truth, one lie and have never been told in that tavern before.
Strains on the Alliance grow as the Syndics continue to meddle, and Black Jack Geary is ordered to take a small force to the border of Syndic space. There he finds a mysterious threat that could finally force the Alliance to its knees.
The lost kingdom of Orr lies beneath the ocean waves, an entire civilization swallowed by an ancient cataclysm. For centuries, the depths have lain dormant, those ancient secrets lost. Until now. The Elder Dragon Zhaitan has risen. Amid the storm, one man must become a hero to his crew and face the ghosts of his past.
A direct follow-up to ALIEN: OUT OF THE SHADOWS, this adventure reveals the far-reaching impact of events seen in that novel. It shows the continuing malevolent influence of the Weyland-Yutani Corporation, and their inexorable efforts to weaponize the Xenomorph known as the Alien.
The massively acclaimed Alien franchise is one of the most successful of all time, beginning with the first film in 1979. In a dramatic twist, this novel will return us to that time, to Ellen Ripley, and to the secrets of the Weyland-Yutani Corporations... secrets that lead into the events of the second film, Aliens... and beyond.
With his movies - from blockbusters like Hellboy to the Oscar-winning Pan's Labyrinth - comics, and novels, del Toro has proven himself to be a unique visionary. This title deals with his creative process and includes an examination of the themes that haunt, electrify, and enrich his work.
After discovering the first key in the wreckage of a crashed Builder ship, Skyler Luiken and his crew follow the migrating aura towers in search of the four remaining relics. But time is running out...
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