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Reveals the invention of the readymade as a critical point in contemporary art. Arguing that the readymade belongs to that moment in the history of painting when both figuration and the practice of painting become "impossible," this book presents a psychoanalytically informed account of the birth of abstraction.
Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde.
Focuses on representations of capitalism and their political effects. This edition includes an introduction in which the authors address critical responses to "The End of Capitalism" and outlines the economic research and activism they have been engaged in since the book was first published.
Floyd brings queer critique to bear on the Marxian categories of reification and totality and considers the dialectic that frames the work of Georg Lukas, Herbert Marcuse and Frederic Jameson.
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