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Armies rage across the Free Lands. The Galdeans, led by Field Marshal Dlorn, defeated the darklings at the Crimson Fields and now head south, for word has come that the Black Imelin has turned his aim toward Meisthelm. With the army of the Hierarchy engaged far to the south, Dlorn and his Galdeans are the only force capable of stopping Imelin. Elsyn and the others reel from the loss of Aron Kryte. His death in the freezing river has robbed them of the will to go on, but go on they must. Exhausted from constant campaigning, Elsyn leads a small group east, toward the city of Hryast, where they hope to evade Imelin's roving armies long enough to move on Meisthelm. They must protect the Staff of Life at all costs or the war is lost. Sylin Marth's quest to discover the wizard Elxander has taken him far across the Free Lands. Hunted and harried the entire way, he and his band of dwarves journey across the Goblin Lands, ward off a dragon, and finally come face to face with what he hopes will prove to be the salvation of all. Aron Kryte is found on the banks of the Simca River, near drowned and frozen. He is nursed back to health and soon begins the quest to find his friends and end the threat of the Black once and for all. Along the way, he confronts the one man who has eluded him for twenty years. A battle with the Rover Ute Hai is untimely and may prove his demise. Treachery, betrayal, and determination fill the Free Lands. Whoever wins the war, none of the kingdoms will ever be the same again.
The Hierarchy is in its death throes. The High Council has been destroyed. Meisthelm has fallen. Chaos rages unchecked across the Free Lands as armies of light and darkness clash. Killed in the ultimate act of betrayal, the Black Imelin no longer threatens the world. In his stead, a stronger, more powerful villain has arisen and continues the work he began. Aron Kryte and his companions have occupied the burned ruins of Meisthelm and now struggle with deciding their next course of action. Armies of darklings and Rovers continue to plague the Free Lands. Only by combining the armies of Galdea and the Hierarchy does he stand a chance of defeating the rising evil. Those numbers are diminished when most of the Galdean army returns home to combat the flood of darklings from Suroc Tol. Poros Pendyier and the remnants of the Free Rebellion, combined with the mighty of the Dagger Trolls, prepares to stop the evil growing in Morthus. It is here the traitorous Arlyn Gert has decided to build her empire from which to dominate the Free Lands. All she needs do is secure Mordrun Hath, the Forge of Wizards.The land of Sadith Oom, forgotten by generations, has become a place of unrest. Armies of friend and foe converge upon the desolate kingdom, for it is here that the end of times will begin. If victory is to be achieved, Aron Kryte must destroy the Staff of Life in the wizard fires of Mordrun Hath. Friends will fall. Heroes will rise. The final hour approaches.
Some men are destined for greatness. They become the stuff of legend. But even legends go through Hell to discover their true selves. Aradias Kane was a child when he watched Berserkers kill his family. Vowing revenge, Kane became a Slayer: a nomadic order of men and women dedicated to removing the Berserker threat. Kane''s adventures take him across the desert, gathering others to his cause. His actions become hurried upon learning the galactic Imperium has dispatched their elite assault division to Helscape. Instead of helping eradicate the Berserkers, the Imperium intends to capture them and use them in their war. Trapped between two worlds he doesn''t want, just surviving will prove a challenge. Nathan Bourne watches his future dwindle with each passing day. His wife left him and took his child and he has a dead end job in the local police force. He needs change but doesn''t know where to turn. The choice is stolen from him the night his partner is murdered by a pack of Berserkers who have discovered a portal between worlds. Nathan chases them back to Helscape and becomes trapped between the Berserkers and soldiers of the Imperium. Only by teaming with Kane does he stand a chance of getting back to Earth.
Everyone knows Elves don''t exist. Or do they? Daniel Thomas spent years making a career of turning his imagination into the reality of best selling fantasy novels. But times are tough. No one wants to read about elves and dragons anymore. Daniel learns this firsthand when his agent flatly says no to his latest and, what he deems, to be greatest novel yet. Dissatisfied with the turn to zombies and vampire lovers, he takes his manuscript and heads out to confront his agent. His world changes when he finds his agent dying on the floor of her office. Too late to help, he watches as her dead body disintegrates into a pile of ash and dust. Daniel doesn''t have time to ponder what just happened as a band of assassins breaks in, forcing him to flee to the Citadel and the home of the king of the high elves in order to survive. Daniel soon discovers that all of the creatures he once thought he imagined actually exist and are living among us. His revelation comes at a price however, as he is drawn into a murder-mystery that will push him to the edge of sanity and show him things no human has witnessed in centuries.
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