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In dreams, anything is possible...The Jaguar controls people in two worlds through their dreams, causing madness. In the world of the Roam, he brands them like cattle and controls an army of priests to inflict cruel punishments for any type of resistance to his will.But others travel the dreamways of both worlds-Eddie Reyes and his girlfriend, Maryellen, in this world, and their counterparts, Afriqua Lee and Rafferty, in the parallel world of the Roam. They all dream the travel dreams. At times, they break the dream fabric and cross the threshold into the alternate worlds of their counterparts.As the jaguar priests close in on the Roam, Eddie must take to the dreamways to hunt down the Jaguar in his own dreams. He must destroy the Jaguar before he gains control in both worlds and destroys Eddie and his friends.This thought-provoking psychological thriller from Bill Ransom, author of Viravax and Burn, keeps you guessing until the very last page.
Young prisoners of war for as long as they can remember . . . Prisoners of a war they barely remember, Fremont''s Children must find a way to survive in a world that abhors their very nature. Or they must discover a way to leave it... Six genetically enhanced children are stranded on the colony planet Fremont in a war between genetic purists and those that would tinker with the code. Orphaned, the children have few remnants of their heritage other than an old woman who was abandoned at the end of the war, and a mysterious silver ship that appears to have no doors.To keep themselves alive, the children must leave the safety of the insular community and brave the beautiful but dangerous wilds of Fremont. Is it an echo of their own natures, or a proving ground of their genetic worth?In this battle of wills and principles, what does the future hold for Fremont''s Children?"Fast-paced and full-bodied, "Silver Ship" is character-driven hard SF at its best."- The Seattle Times"Distinctive characterizations, well-limned interrelationships, and the vividly realized Fremont contribute to an exciting coming-of-age story with a strong message about the evils of prejudice.""YAs are sure to relate to the travails and exploits of these extraordinary young people."-Booklist, Starred Review"This is an adventure story, because life on this planet can be treacherous, but it is also a story about the relationships between insiders and outsiders, between adults and the teens who are about to surpass them, and between people who need each other in order to survive."- School Library Journal"Cooper''s ...first solo effort combines the feel of classic sf adventure with strong, character-driven storytelling and lays the foundation for other tales set in her brave new world.... Suitable for both adult and YA sf collections."- Library Journal"Good plot, with some nice touches...Characterizations were particularly well done."-Locus"The relationships and issues are more than intricate enough to satisfy more mature readers. But the protagonists are young, and the themes are ones that must necessarily speak to young adult readers. Enjoy."-AnalogSelected by Booklist as one of the top ten 2007 adult books for youth to read. Winner of the Endeavour Award
"Wickedly funny, deviously twisted and enormously satisfying. This is a big juicy bite of zombie goodness. Two decaying thumbs up."-Jonathan MaberryTo be dead, or not to be dead...In the Unnatural Quarter, golems slave away in sweatshops, necromancers sell black-market trinkets to tourists, and the dead rise up-to work the night shift. But zombie detective Dan Shamble is no ordinary working stiff. When a local senator and his goons picket a ghostly production of Shakespeare in the Dark-condemning the troupe's "unnatural" lifestyles-Dan smells something rotten. And if something smells rotten to a zombie, you're in serious trouble....Before his way of life, er, death is destroyed, Dan wants answers. Along the way, he needs to provide security for a mummified madame, defend a mixed-race couple (he's a vampire, she's a werewolf) from housing discrimination, and save his favorite watering hole, the Goblin Tavern, from drying up. Throw in a hairy hit-man and a bank robber who walks through walls, and Dan Shamble's plate is full. Maybe this time the zombie detective has bitten off more than he can chew..."A darkly funny, wonderfully original detective tale."-Kelley Armstrong"Sharp and funny; this zombie detective rocks! Loved it!"-Patricia Briggs"An unpredictable walk on the weird side. Prepare to be entertained."-Charlaine Harris
In Chaos, a new power arises.An evil more ancient and more awesome than Fialchar himself, the one who broke the Seal of Reality and let the Wildness spill over the world.Locke became a Chaos Rider to find his lost father, and now Locke must become the very hero that he himself has been seeking. The only hope of defeating this new Darkness is with an unlikely alliance of Empire and Chaos forces, led by an untried swordsman from beyond time.The final installment of the Realms of Chaos duology.
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