About Unreal Engine Physics Essentials
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
Key Features:Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint
Book Description:
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
What You Will Learn:Get to know basic to intermediate topics in mathematics and physics
Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events
Use constraints to create advanced physics-based assets for your game-world
Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
Develop physical materials to recreate real-world friction for substances such as glass and ice
Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
Implement multiple physical elements and materials to simulate complex behavior over the objects.in game
Who this book is for:
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
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