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3ds Max Basics for Modeling Video Game Assets

- Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

About 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

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  • Language:
  • English
  • ISBN:
  • 9780367707804
  • Binding:
  • Paperback
  • Pages:
  • 482
  • Published:
  • March 9, 2021
  • Dimensions:
  • 252x177x29 mm.
  • Weight:
  • 1016 g.
Delivery: 1-2 weeks
Expected delivery: December 13, 2024
Extended return policy to January 30, 2025

Description of 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

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