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Basics of Game Design

About Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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  • Language:
  • English
  • ISBN:
  • 9781568814339
  • Binding:
  • Paperback
  • Pages:
  • 392
  • Published:
  • March 23, 2011
  • Dimensions:
  • 151x228x23 mm.
  • Weight:
  • 746 g.
Delivery: 1-2 weeks
Expected delivery: October 17, 2024

Description of Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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