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Books in the Advances in Multimedia and Interactive Technologies series

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  • - Challenges and Innovations
     
    £207.49

    Multimedia services facilitate the real-time processing and communication of images, audio, and text. The convergence of computer communication and telecommunication has redefined current multimedia services, encouraging the creation of multimedia interfaces for videoconferencing, VoIP, instant messaging, and gaming. Multimedia Services and Streaming for Mobile Devices: Challenges and Innovations provides tutorials, surveys, case descriptions, and original contributions that address current research findings and business success cases in multimedia services and streaming for mobile devices. This publication is useful to researchers, developers, engineers, and innovators working in multimedia services or mobile devices, as well as academics, industry professionals, and researchers who aspire to learn about recent progress and future trends in the field.

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    £234.49

    Brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as digital development, game design, human resource processes, social change, and video game learning.

  • - Recent Advances
     
    £196.99

    Streaming media is inherently a cross-disciplinary subject that involves information theory, signal processing, communication and networking. This covers a range of topics, including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media.

  • - Technologies for Training and Learning
    by Clint A. Bowers & Janis A. Cannon-Bowers
    £196.99

    Examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.

  • - Ambient, Social and Gaming Media
     
    £210.99

    Focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. This book is a must have for anyone interested in the future of this area.

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