Join thousands of book lovers
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.You can, at any time, unsubscribe from our newsletters.
Illustrates the benefits of a user-centered approach to the design of software, computer systems and web sites, and provides a discussion of developing interaction design from user requirements, and user interface evaluation. This work covers the design of graphical user interfaces, web sites and interfaces for embedded systems.
Explores the art and science of why we see objects the way we do. Based on the science of perception and vision, this book presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness.
Based on the best-selling "HyperText and HpyerMedia", this book explores the applications in multimedia and hypertext as well as offering coverage of the use of HTML (hypertext markup language) and the World Wide Web with interfaces such as Mosaic and Netscape. It includes a number of illustrated examples of a variety of hypermedia systems.
A design casebook in which the reader is asked to perform analysis of dozens of UCD work situations and propose solutions for the problem set. It contains problems that cover a variety of key tasks and issues facing practitioners, including those that are related to organizational/managerial topics, and UCD methods and processes.
Drawing on the authors' combined 40 years of usability testing experience, this title presents some of the most effective principles and practices. It offers targeted advice on how to maintain objectivity. It discusses the ethical considerations that apply in different usability testing.
Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques. This book offers case studies, examples, and design guidelines. It is intended for practitioners who design interfaces for children, gamers, and users.
Looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how professionals make these mistakes, and how you can avoid them. This book covers bloopers in a range of categories: GUI controls, graphic design and layout, text messages, and interaction strategies.
Reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. This book contains key term definitions in persuasive computing. It provides frameworks for understanding this domain. It describes real examples of persuasive technologies.
Serves as a guide to the methods of usability engineering. This book provides the tools needed to avoid usability surprises and improve product quality. It includes information on which method to use at various stages during the development lifecycle, along with information on how to run a usability test.
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.