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Building Interactive Worlds in 3D

- Virtual Sets and Pre-visualization for Games, Film & the Web

About Building Interactive Worlds in 3D

Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.

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  • Language:
  • English
  • ISBN:
  • 9780240806228
  • Binding:
  • Paperback
  • Pages:
  • 446
  • Published:
  • April 19, 2005
  • Dimensions:
  • 246x189x27 mm.
  • Weight:
  • 1038 g.
Delivery: 1-2 weeks
Expected delivery: January 4, 2025
Extended return policy to January 30, 2025
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Description of Building Interactive Worlds in 3D

Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.

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