We a good story
Quick delivery in the UK

Critical Games

Critical GamesBy Tim Beasley-Murray Save 14% from RPP Save 14%
About Critical Games

Critical Games is about the games we play (knowingly or not), the ways we play them (for fun, but also to win, and to gain approval from others), and what happens when they get out of hand. With readings of a range of cultural texts, from the Ancient Greeks to contemporary auto-fiction, it pinpoints what is critical in games and game-playing. Games and play are often seen as unserious, even childish. But many of our occupations and interactions are structured like games, with rules and rituals that make sense only once we agree to play them, or that seem incomprehensible if we do not realise we are already playing. This book develops and interrogates theories of play and gaming, from Huizinga to Bourdieu, with a particular focus on the games played by literary critics and literary authors. Drawing on (often self-critical) autobiography, as well as readings in texts across a range of languages, Tim Beasley-Murray plays with academic conventions to highlight what is at stake in them, turning to the Game of Literature, from Kafka to Carrère, to seek models and warnings of the outcomes of taking games too seriously, or not taking them seriously enough.

Show more
  • Language:
  • English
  • ISBN:
  • 9781526177773
  • Binding:
  • Hardback
  • Pages:
  • 272
  • Published:
  • June 16, 2025
  • Dimensions:
  • 156x234x16 mm.
  • Weight:
  • 557 g.
Delivery: 2-4 weeks
Expected delivery: August 1, 2025

Description of Critical Games

Critical Games is about the games we play (knowingly or not), the ways we play them (for fun, but also to win, and to gain approval from others), and what happens when they get out of hand. With readings of a range of cultural texts, from the Ancient Greeks to contemporary auto-fiction, it pinpoints what is critical in games and game-playing. Games and play are often seen as unserious, even childish. But many of our occupations and interactions are structured like games, with rules and rituals that make sense only once we agree to play them, or that seem incomprehensible if we do not realise we are already playing. This book develops and interrogates theories of play and gaming, from Huizinga to Bourdieu, with a particular focus on the games played by literary critics and literary authors. Drawing on (often self-critical) autobiography, as well as readings in texts across a range of languages, Tim Beasley-Murray plays with academic conventions to highlight what is at stake in them, turning to the Game of Literature, from Kafka to Carrère, to seek models and warnings of the outcomes of taking games too seriously, or not taking them seriously enough.

User ratings of Critical Games



Find similar books
The book Critical Games can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.