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Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

About Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students¿ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.

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  • Language:
  • English
  • ISBN:
  • 9783631889008
  • Binding:
  • Hardback
  • Pages:
  • 226
  • Published:
  • June 13, 2023
  • Dimensions:
  • 153x17x216 mm.
  • Weight:
  • 410 g.
Delivery: 2-3 weeks
Expected delivery: January 10, 2025
Extended return policy to January 30, 2025
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Description of Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students¿ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.

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