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Digital Games as History

- How Videogames Represent the Past and Offer Access to Historical Practice

About Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

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  • Language:
  • English
  • ISBN:
  • 9781138597822
  • Binding:
  • Paperback
  • Pages:
  • 290
  • Published:
  • April 24, 2018
  • Dimensions:
  • 229x153x26 mm.
  • Weight:
  • 454 g.
Delivery: 1-2 weeks
Expected delivery: December 11, 2024

Description of Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

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