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Electric Worlds in the Classroom

- Teaching and Learning with Role-based Computer Games

About Electric Worlds in the Classroom

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.

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  • Language:
  • English
  • ISBN:
  • 9780807746752
  • Binding:
  • Paperback
  • Pages:
  • 192
  • Published:
  • October 30, 2006
  • Dimensions:
  • 252x181x10 mm.
Delivery: 2-4 weeks
Expected delivery: October 24, 2024

Description of Electric Worlds in the Classroom

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.

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