We a good story
Quick delivery in the UK
About Esports in the Asia-Pacific

This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters ¿Introduction to Esports in the Asia-Pacific¿ and ¿Conclusions to Esports in the AsiäPacific¿ are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Show more
  • Language:
  • English
  • ISBN:
  • 9789819937950
  • Binding:
  • Hardback
  • Pages:
  • 292
  • Published:
  • October 25, 2023
  • Edition:
  • 23001
  • Dimensions:
  • 153x21x216 mm.
  • Weight:
  • 493 g.
Delivery: 2-4 weeks
Expected delivery: June 13, 2024

Description of Esports in the Asia-Pacific

This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters ¿Introduction to Esports in the Asia-Pacific¿ and ¿Conclusions to Esports in the AsiäPacific¿ are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

User ratings of Esports in the Asia-Pacific



Find similar books
The book Esports in the Asia-Pacific can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.