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Exploring Models of Violence

About Exploring Models of Violence

The myths of violence are those erroneous beliefs originated by several factors, related to the normalization of certain praxis within society that benefits the one who commits aggression of different types, in this case this book focuses on describing how a myth of violence originates, in equivalence with the phenomenon of rape. Taking this into account, this research considers that a myth of violence can be originated in different frameworks of society, one of them is falsely believing that a video game encourages behaviors within its topics as violent, and mentioning once again the role of social cognition as the main epistemology, it is erroneously believed through information and meanings of the world, that through constant stimulation of a video game will be the main cause of you assuming such information to become an immoral being. But the reality is that maintaining this type of information can lead to generalities or determinations, as well as feed these myths of violence, which in fact this project seeks to check if it is feasible, that is, if these myths exist or not.

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  • Language:
  • English
  • ISBN:
  • 9786207228393
  • Binding:
  • Paperback
  • Pages:
  • 88
  • Published:
  • February 29, 2024
  • Dimensions:
  • 150x6x220 mm.
  • Weight:
  • 149 g.
Delivery: 1-2 weeks
Expected delivery: January 4, 2025
Extended return policy to January 30, 2025
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Description of Exploring Models of Violence

The myths of violence are those erroneous beliefs originated by several factors, related to the normalization of certain praxis within society that benefits the one who commits aggression of different types, in this case this book focuses on describing how a myth of violence originates, in equivalence with the phenomenon of rape. Taking this into account, this research considers that a myth of violence can be originated in different frameworks of society, one of them is falsely believing that a video game encourages behaviors within its topics as violent, and mentioning once again the role of social cognition as the main epistemology, it is erroneously believed through information and meanings of the world, that through constant stimulation of a video game will be the main cause of you assuming such information to become an immoral being. But the reality is that maintaining this type of information can lead to generalities or determinations, as well as feed these myths of violence, which in fact this project seeks to check if it is feasible, that is, if these myths exist or not.

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