We a good story
Quick delivery in the UK

Foundation Game Design with ActionScript 3.0

About Foundation Game Design with ActionScript 3.0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Show more
  • Language:
  • English
  • ISBN:
  • 9781430239932
  • Binding:
  • Paperback
  • Pages:
  • 680
  • Published:
  • January 19, 2012
  • Edition:
  • 2
  • Dimensions:
  • 190x234x36 mm.
  • Weight:
  • 1190 g.
Delivery: 1-2 weeks
Expected delivery: July 20, 2025

Description of Foundation Game Design with ActionScript 3.0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

Focused and friendly introduction to designing games with Flash and ActionScript
Detailed case studies of Flash games
Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Modern best practices and new content on ActionScript 3.0
Also covers asset creation in Photoshop and Illustrator

User ratings of Foundation Game Design with ActionScript 3.0



Find similar books
The book Foundation Game Design with ActionScript 3.0 can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.