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Garwulf's Corner

- An Odyssey Into Diablo and the World Beyond the Video Game

About Garwulf's Corner

At the dawn of the 21st Century, the video game industry experienced a period of wild creativity, fighting for recognition as an art form while making the transformation into a media juggernaut. And as it did, Garwulf's Corner was there, watching and commentating. One of the earliest, if not the first, video game issues columns on the Internet, Garwulf's Corner ran every two weeks from 2000 to 2002 on Diabloii.net. Written by Robert B. Marks, author of Diablo: Demonsbane and The EverQuest Companion, it explored everything up to and including Diablo, the birth of artificial intelligence, hackers, literature and movies, and the video game's struggle for legitimacy. Collected here for the first time in print - with new introductions and updates - are all 52 installments of Garwulf's Corner, along with the three columns written years later for the unpublished Blurred Edge Magazine, the holiday issue that never was, and the author's final word (so far) on Diablo III and Diablo in general. Insightful, controversial, witty, and thought-provoking, Garwulf's Corner is a journey into the world of video games that is still relevant today.

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  • Language:
  • English
  • ISBN:
  • 9781927537107
  • Binding:
  • Paperback
  • Published:
  • August 14, 2014
  • Dimensions:
  • 229x152x12 mm.
  • Weight:
  • 299 g.
Delivery: 1-2 weeks
Expected delivery: January 4, 2025
Extended return policy to January 30, 2025
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Description of Garwulf's Corner

At the dawn of the 21st Century, the video game industry experienced a period of wild creativity, fighting for recognition as an art form while making the transformation into a media juggernaut. And as it did, Garwulf's Corner was there, watching and commentating.
One of the earliest, if not the first, video game issues columns on the Internet, Garwulf's Corner ran every two weeks from 2000 to 2002 on Diabloii.net. Written by Robert B. Marks, author of Diablo: Demonsbane and The EverQuest Companion, it explored everything up to and including Diablo, the birth of artificial intelligence, hackers, literature and movies, and the video game's struggle for legitimacy.
Collected here for the first time in print - with new introductions and updates - are all 52 installments of Garwulf's Corner, along with the three columns written years later for the unpublished Blurred Edge Magazine, the holiday issue that never was, and the author's final word (so far) on Diablo III and Diablo in general. Insightful, controversial, witty, and thought-provoking, Garwulf's Corner is a journey into the world of video games that is still relevant today.

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