We a good story
Quick delivery in the UK

Gender, Age, and Digital Games in the Domestic Context

About Gender, Age, and Digital Games in the Domestic Context

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family playΓÇö the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. HarveyΓÇÖs interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, childrenΓÇÖs media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Show more
  • Language:
  • English
  • ISBN:
  • 9781138549012
  • Binding:
  • Paperback
  • Pages:
  • 184
  • Published:
  • February 5, 2018
  • Dimensions:
  • 229x152x16 mm.
  • Weight:
  • 280 g.
Delivery: 1-2 weeks
Expected delivery: December 11, 2024

Description of Gender, Age, and Digital Games in the Domestic Context

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family playΓÇö the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. HarveyΓÇÖs interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, childrenΓÇÖs media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

User ratings of Gender, Age, and Digital Games in the Domestic Context



Find similar books
The book Gender, Age, and Digital Games in the Domestic Context can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.