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Graphics Shaders

- Theory and Practice, Second Edition

About Graphics Shaders

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

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  • Language:
  • English
  • ISBN:
  • 9781568814346
  • Binding:
  • Hardback
  • Pages:
  • 520
  • Published:
  • November 7, 2011
  • Edition:
  • 2
  • Dimensions:
  • 200x243x28 mm.
  • Weight:
  • 1242 g.
  In stock
Delivery: 3-5 business days
Expected delivery: December 5, 2024

Description of Graphics Shaders

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

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