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How We Became Middle-earth

About How We Became Middle-earth

Following the release in 2001 of the first film of Peter Jackson¿s adapted trilogy of J.R.R. Tolkien¿s The Lord of the Rings: The Fellowship of the Ring, a wave of ¿Ring Fever¿ swamped the world, with reprints of the novel, guidebooks, Internet sites, memorabilia and toys, video and computer games, location tours and extended DVDs. Taking a Cultural Studies perspective, this collection of essays examines the cultural issues generated by Tolkien¿s novel and Jackson¿s films. In particular, by applying a variety of cultural, media and literary theories, the essays in this collection attempt to answer the question: How did we become Middle-earth? Topics covered range from fan culture in an age of IT, globalization, transnational capitalism and consumerism to the local socio-political implications of the Rings tale, and the formation of a Middle-earth in our real (or, as argued by the French philosopher Jean Beaudrillard, our no longer real but hyperreal) world.

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  • Language:
  • English
  • ISBN:
  • 9783905703078
  • Binding:
  • Paperback
  • Pages:
  • 460
  • Published:
  • November 14, 2007
  • Dimensions:
  • 157x235x26 mm.
  • Weight:
  • 702 g.
Delivery: 1-2 weeks
Expected delivery: January 5, 2025
Extended return policy to January 30, 2025
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Description of How We Became Middle-earth

Following the release in 2001 of the first film of Peter Jackson¿s adapted trilogy of J.R.R. Tolkien¿s The Lord of the Rings: The Fellowship of the Ring, a wave of ¿Ring Fever¿ swamped the world, with reprints of the novel, guidebooks, Internet sites, memorabilia and toys, video and computer games, location tours and extended DVDs. Taking a Cultural Studies perspective, this collection of essays examines the cultural issues generated by Tolkien¿s novel and Jackson¿s films. In particular, by applying a variety of cultural, media and literary theories, the essays in this collection attempt to answer the question: How did we become Middle-earth?

Topics covered range from fan culture in an age of IT, globalization, transnational capitalism and consumerism to the local socio-political implications of the Rings tale, and the formation of a Middle-earth in our real (or, as argued by the French philosopher Jean Beaudrillard, our no longer real but hyperreal) world.

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