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Human-Computer Interaction

About Human-Computer Interaction

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

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  • Language:
  • English
  • ISBN:
  • 9783031355981
  • Binding:
  • Paperback
  • Pages:
  • 552
  • Published:
  • June 22, 2023
  • Edition:
  • 23001
  • Dimensions:
  • 155x30x235 mm.
  • Weight:
  • 826 g.
Delivery: 2-4 weeks
Expected delivery: November 29, 2024

Description of Human-Computer Interaction

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.

A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.

The papers included in the HCI 2023 volume set were organized in topical sections as follows:

Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;

Part II: Children computer interaction; emotions in HCI; and understanding the user experience;

Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;

Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

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