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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

About Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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  • Language:
  • English
  • ISBN:
  • 9780359984015
  • Binding:
  • Paperback
  • Pages:
  • 582
  • Published:
  • November 17, 2019
  • Dimensions:
  • 210x278x36 mm.
  • Weight:
  • 1418 g.
Delivery: 1-2 weeks
Expected delivery: January 2, 2025
Extended return policy to January 30, 2025
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Description of Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?

This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques.

The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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