We a good story
Quick delivery in the UK

Learning, Education, & Games

- Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

About Learning, Education, & Games

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

Show more
  • Language:
  • English
  • ISBN:
  • 9781304903044
  • Binding:
  • Paperback
  • Published:
  • January 22, 2024
  • Dimensions:
  • 216x279x17 mm.
  • Weight:
  • 730 g.
Delivery: 1-2 weeks
Expected delivery: December 1, 2024

Description of Learning, Education, & Games

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

User ratings of Learning, Education, & Games



Find similar books
The book Learning, Education, & Games can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.