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Learning, Education, & Games

- Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

About Learning, Education, & Games

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

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  • Language:
  • English
  • ISBN:
  • 9781304903044
  • Binding:
  • Paperback
  • Published:
  • January 22, 2024
  • Dimensions:
  • 216x279x17 mm.
  • Weight:
  • 730 g.
Delivery: 1-2 weeks
Expected delivery: January 2, 2025
Extended return policy to January 30, 2025
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Description of Learning, Education, & Games

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

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