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Player and Avatar

- The Affective Potential of Videogames

About Player and Avatar

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".

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  • Language:
  • English
  • ISBN:
  • 9781476667195
  • Binding:
  • Paperback
  • Pages:
  • 240
  • Published:
  • July 2, 2017
  • Dimensions:
  • 228x152x21 mm.
  • Weight:
  • 336 g.
Delivery: 2-4 weeks
Expected delivery: January 24, 2025
Extended return policy to January 30, 2025
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Description of Player and Avatar

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".

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