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A fully updated and expanded edition of Don Norman's classic and influential work, which pioneered the application of cognitive science to design.
The possibility of a new emancipatory and democratizing politics, explored through the lens of recent urban insurgencies.
The first comprehensive survey of the Gothic in contemporary visual culture explores the work of artists ranging from Andy Warhol to Cindy Sherman to Matthew Barney, with texts by Julia Kristeva, Marina Warner, Jeff Wall, and many others.
A top behavioral geneticist makes the case that DNA inherited from our parents at the moment of conception can predict our psychological strengths and weaknesses.
The debate over genetically modified organisms: health and safety concerns, environmental impact, and scientific opinions.
Why we learn the wrong things from narrative history, and how our love for stories is hard-wired.
The first English-language study of NSK-one of the contemporary art world's most radical forces-with particular focus on the performances and productions of NSK's musical and conceptual division, Laibach.
The threshold as both boundary and bridge: investigations of spaces, public and private, local and global.
The long-awaited publication in English of the definitive book on Paris Dada.
Experimental and theoretical approaches to global brain dynamics that draw on the latest research in the field.
A new approach for defining causality and such related notions as degree of responsibility, degrees of blame, and causal explanation.
An introduction to the structure and function of the nervous system that emphasizes the history of experiments and observations that led to modern neuroscientific knowledge.
A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology.
A cultural history of gigantism in architecture and digital culture, from the Eiffel Tower to the World Trade Center.
How game designers can use the psychological phenomenon of loss aversion to shape player experience.
How organizations can anticipate threats, spot opportunities, and act faster when the time is right; with rich examples including Adobe, MasterCard, and Amazon.
Practical advice for redesigning "big, old" companies for digital success, with examples from Amazon, BNY Mellon, LEGO, Philips, USAA, and many other global organizations.
A fascinating account of the pioneering astronomer who claimed (erroneously) to have discovered a planet outside the solar system.
A systematic investigation of growth in nature and society, from tiny organisms to the trajectories of empires and civilizations.
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle.
An argument for a Copernican revolution in our consideration of mental features-a shift in which the world-brain problem supersedes the mind-body problem.
An introduction to the study of syntax that also introduces students to the principles of scientific theorizing.
A new approach to interaction design that moves beyond representation and metaphor to focus on the material manifestations of interaction.
How architectural drawings emerged as aesthetic objects, promoted by a network of galleries, collectors, and institutions, and how this changed the understanding of architecture.
An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives.
A philosophical account of the structure of experience and how it depends on interpersonal relations, developed through a study of auditory verbal hallucinations and thought insertion.