We a good story
Quick delivery in the UK

Video Games as Culture

- Considering the Role and Importance of Video Games in Contemporary Society

About Video Games as Culture

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late-modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology and consumption in the transformation of society, identities and communities.

Show more
  • Language:
  • English
  • ISBN:
  • 9781138655102
  • Binding:
  • Hardback
  • Pages:
  • 194
  • Published:
  • March 19, 2018
  • Dimensions:
  • 240x162x19 mm.
  • Weight:
  • 444 g.
Delivery: 2-3 weeks
Expected delivery: December 14, 2024

Description of Video Games as Culture

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late-modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology and consumption in the transformation of society, identities and communities.

User ratings of Video Games as Culture



Find similar books
The book Video Games as Culture can be found in the following categories:

Join thousands of book lovers

Sign up to our newsletter and receive discounts and inspiration for your next reading experience.