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Videogames, Identity and Digital Subjectivity

About Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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  • Language:
  • English
  • ISBN:
  • 9781138228986
  • Binding:
  • Hardback
  • Pages:
  • 210
  • Published:
  • July 10, 2017
  • Dimensions:
  • 235x159x18 mm.
  • Weight:
  • 462 g.
Delivery: 2-3 weeks
Expected delivery: December 19, 2024
Extended return policy to January 30, 2025

Description of Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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