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Choosing and Using Digital Games in the Classroom

- A Practical Guide

About Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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  • Language:
  • English
  • ISBN:
  • 9783319791753
  • Binding:
  • Paperback
  • Pages:
  • 411
  • Published:
  • June 13, 2018
  • Edition:
  • 12017
  • Dimensions:
  • 155x235x0 mm.
  • Weight:
  • 670 g.
Delivery: 1-2 weeks
Expected delivery: December 1, 2024

Description of Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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