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Games, Learning, and Society

- Learning and Meaning in the Digital Age

About Games, Learning, and Society

This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.

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  • Language:
  • English
  • ISBN:
  • 9780521196239
  • Binding:
  • Hardback
  • Pages:
  • 480
  • Published:
  • June 11, 2012
  • Dimensions:
  • 162x231x31 mm.
  • Weight:
  • 77 g.
Delivery: 2-3 weeks
Expected delivery: October 18, 2024

Description of Games, Learning, and Society

This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.

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