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Indian Defence Puzzles

- 200 Easy Chess Opening Checkmates

About Indian Defence Puzzles

Win fast in chess. These 200 puzzles teach you checkmates in Indian Defences after 1.d4 Nf6 such as Benko Gambit, Benoni Defence, Catalan, Queens Indian Defence, Nimzo-Indian Defence, Kings Indian Defence, and Gruenfeld Defence. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. The author's goal is for you to be faster each time you solve these typical and common early checkmates. You have 50 mates in one and 50 mates in two with each color. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. You win. There are three levels of skill. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!

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  • Language:
  • English
  • ISBN:
  • 9781520785332
  • Binding:
  • Paperback
  • Pages:
  • 208
  • Published:
  • March 7, 2017
  • Dimensions:
  • 152x229x11 mm.
  • Weight:
  • 286 g.
Delivery: 1-2 weeks
Expected delivery: November 29, 2024

Description of Indian Defence Puzzles

Win fast in chess. These 200 puzzles teach you checkmates in Indian Defences after 1.d4 Nf6 such as Benko Gambit, Benoni Defence, Catalan, Queens Indian Defence, Nimzo-Indian Defence, Kings Indian Defence, and Gruenfeld Defence. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. The author's goal is for you to be faster each time you solve these typical and common early checkmates. You have 50 mates in one and 50 mates in two with each color. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. You win. There are three levels of skill. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!

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