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Play to Submission

About Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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  • Language:
  • English
  • ISBN:
  • 9781439922989
  • Binding:
  • Paperback
  • Pages:
  • 238
  • Published:
  • June 27, 2024
  • Dimensions:
  • 152x228x16 mm.
  • Weight:
  • 378 g.
  In stock
Delivery: 3-5 business days
Expected delivery: November 30, 2024

Description of Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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