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Procedural Content Generation in Games

About Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

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  • Language:
  • English
  • ISBN:
  • 9783319427140
  • Binding:
  • Hardback
  • Pages:
  • 237
  • Published:
  • October 25, 2016
  • Edition:
  • 12016
  • Dimensions:
  • 160x242x21 mm.
  • Weight:
  • 542 g.
Delivery: 2-3 weeks
Expected delivery: December 5, 2024

Description of Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

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