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Carving the Little Guys is a must-have beginner's guide that presents an accessible introduction to the art of caricature carving for novice woodcarvers. Author Keith Randich takes you cut-by-cut through the process of transforming a small block of wood into an expressive Little Guy. This easy-to-learn tutorial teaches all of the essential woodcarving techniques needed to get started in an enjoyable and rewarding new hobby. Basic information is included on wood, tools, sharpening, cutting, safety, finishing, repairs, and more.
The Most Important Comic Book On Earth is a global collaboration for planetary change, bringing together a diverse team of 300 leading environmentalists, artists, authors, actors, filmmakers, musicians, and more to present over 120 stories to save the world. Whether it's inspirational tales from celebrity names such as Cara Delevingne and Andy Serkis, hilarious webcomics from War and Peas and Ricky Gervais, artworks by leading illustrators David Mack and Tula Lotay, calls to action from activists George Monbiot and Jane Goodall, or powerful stories by Brian Azzarello and Amy Chu, each of the comics in this anthology will support projects and organizations fighting to save the planet and Rewrite Extinction.
'I love this book' Gyles Brandreth - A special new edition of the much-loved book, and the perfect present for word-lovers
Erik Eje Almqvist unpacks the practical aspects of the Autoprogettazione? theory, offering simple designs for handbuilt, beautiful furniture. Using just a hammer, nails and boards plus easy-to-follow instructions with diagrams, Hammer & Nail explores only a few techniques but arms the reader with skills and inspiration for life.
A profound and meandering modern classic about the historical, political and philosophical paths traced by walkers, their routes and the act of walking
Make your home more mindful and discover a more considered way to decorate with this beautifully presented guide by interior stylist, Joanna Thornhill
An understanding of psychologyspecifically the psychology behind how users behave and interact with digital interfacesis perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the blueprint of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.Youll learn:How aesthetically pleasing design creates positive responsesThe principles from psychology most useful for designersHow these psychology principles relate to UX heuristicsPredictive models including Fittss law, Jakobs law, and Hicks lawEthical implications of using psychology in designA framework for applying these principles
In this beautiful book, master repairer, Molly Martin, champions the value of slow fashion and the psychological benefits that go with it.
In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared?As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes.The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls.Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.
A practical book to take you through the stages of creating a new vegetable garden from scratch - using any plot of land.
A book to change minds and lives. Already a perennial New York Times bestseller, Last Child in the Woods shows how our children have become increasingly alienated and distant from nature, why this matters and how we can make a difference.
Reissue of J. A. Baker's extraordinary classic of British nature writing, with an exclusive new afterword by Robert Macfarlane.J. A. Baker's extraordinary classic of British nature writing was first published in 1967. Greeted with acclaim, it went on to win the Duff Cooper Prize, the pre-eminent literary prize of the time. Luminaries such as Ted Hughes, Barry Lopez and Andrew Motion have cited it as one of the most important books in twentieth-century nature writing.Despite the association of peregrines with the wild, outer reaches of the British Isles, The Peregrine is set on the flat marshes of the Essex coast, where J. A. Baker spent long winters looking and writing about the visitors from the uplands - peregrines that spend the winter hunting the huge flocks of pigeons and waders that share the desolate landscape with them.This new edition of the timeless classic, published to celebrate the 50th anniversary of its first publication, features an afterword by one of the book's greatest admirers, Robert Macfarlane.
A guidebook to Scotland's West Highland Way, a 95-mile walk from Milngavie near Glasgow to Fort William, passing Loch Lomond, crossing Rannoch Moor and finishing in the shadow of Britain's highest mountain. The walk, which takes roughly one week to complete, is described in seven stages, with each stage ranging from 8 to 20 miles. The guide details the 'classic' south-north direction but also provides a summary description for those wanting to walk the route in the opposite direction. The guidebook, which features step-by-step route descriptions, 1:100K mapping, handy practical information as well as notes on the region's history, culture and geography, is accompanied by a separate, pocket-sized 1:25K OS map booklet, providing all the mapping you need to walk the route. Passing from the lowlands to the highlands, the West Highland Way, which is one of Scotland's Great Trails, showcases the splendour of glens flanked by great mountains, majestic moorland and sprawling farmland. It is the perfect adventure for distance walkers keen to discover the wild beauty of western Scotland.
The ultimate reference for journaling, packed with over 1000 motifs to decorate your dot journal pages. Trace direct from the page, or follow one of the exercises to improve your skills. This book will be a constant source of inspiration for journaling and an 'instant fix' for people who find the more artistic side of journaling a challenge.
Introducing 'All New Dad Jokes' by the popular author, Dad Says Jokes. This hilarious book, published in 2019, is a treasure trove of the most cringe-worthy dad jokes you can imagine. As the latest addition to the comedy genre, it promises to keep you laughing from start to finish.Published by the renowned Octopus Publishing Group, this book is a testament to their commitment to delivering quality content that appeals to a broad audience. Whether you're a dad looking to expand your joke repertoire or simply a fan of good humor, 'All New Dad Jokes' is the perfect pick for you. Get ready to laugh out loud and share the fun with your friends and family!
This volume introduces the most exclusive, sophisticated, and spectacular golf resorts in the world. Text in English and German.
A refreshingly modern guide to creative floral arrangements that uplift and inspire.
60 achievable adventures that celebrate the best of Britain and Britishness - must-do things that are on your doorstep rather than the other side of the world.
Instant New York Times bestseller · Hilarious stories and advice about the ups and downs of growing up, from a popular YouTube artist and storyteller.Like any shy teen turned young adult, YouTube star James Rallison ("The Odd 1s Out") is used to being on the outside looking in. He wasn''t partying in high school or winning football games like his older brother. Instead, he posted comics on the Internet. Now, he''s ready to share his hard-earned advice from his 21 years of life in the funny, relatable voice his fans love. In this illustrated collection, Rallison tells his own stories of growing up as the "odd one out": in art class with his twin sister (she was more talented), in the middle school locker room, and up to one strange year of college (he dropped out). Each story is filled with the little lessons he picked up along the way, serious and otherwise, like: * How to be cool (in seventh grade) * Why it''s OK to be second-best at something, and * How to survive your first, confidence-killing job interviews Filled with fan-favorite comics and never-before-seen material, this tongue-in-cheek take on some of the weirdest, funniest parts of life is perfect for both avid followers and new converts.
Creating unique textile art using vintage cloth and embroidery to tell a story and preserve memories
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